TTRPG

  • Strange Beginnings: Session Three

    Had a great time on session three. Things are escalating and more clues are being revealed. Took me a bit to get this written up from the transcripts, but it’s finally here. I hope you enjoy! The evening of Monday, November 17th, 2025. Their first day at the Magnus Institute had stretched into something that…

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  • Stealth Takedowns: Homebrew Mechanics for Cypher System

    I think I have the Cypher conversion from the D&D mechanics I posted earlier where I want them. Give them a shot at your table and I hope you enjoy. Choke Out Mechanics (Stealth Takedowns) The following rules expand on existing grapple mechanics to support stealth-focused play, infiltrations, and heists. These rules are designed to…

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  • Stealth Takedowns: Homebrew Mechanics for D&D

    While working on my upcoming one-shot heist, The Alchemist’s Heirloom, I felt the need to add some mechanics to better support stealth-focused play. Many books, movies, and games include scenes where characters sneak in, infiltrate guarded spaces, and quietly dispatch those who might raise the alarm. D&D does not really support this style of play.…

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  • The Alchemist’s Heirloom: Story Hook

    This is the initial story hook and call to action for my upcoming TTRPG one-shot. Our last one-shot was a lighthearted comedy of errors. This one is a heist, and while I’m hoping to keep some of the humor, I want to add a level of challenge and emotion to it. It took longer than…

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  • Neon Rain: Review

    Neon Rain: Review

    I had absolutely no plans to run a cyberpunk campaign anytime soon. Then I started reading Monte Cook’s Neon Rain for the Cypher System. Cyberpunk 2077 is one of, if not my favorite, video games, and it’s what really made me fall in love with the genre. So when I saw there was a Cypher…

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  • Candela Obscura: Review

    Candela Obscura: Review

    I finally finished reading through the Candela Obscura rulebook, and I came away genuinely impressed. While the mechanics are not my style, the setting is truly amazing. At this point, I’ve mostly settled into the styles and mechanics I enjoy running and playing. That said, I still like reading other systems for inspiration. I want…

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  • Variant Classes: D&D Homebrew

    One of the ongoing friction points in Dungeons & Dragons is how rigid character progression can feel once you’ve locked in your subclass. Subclasses are meant to define your character’s specialization, but they often come with features that are underwhelming, overly narrow, or just don’t match how you actually want to play the character anymore.…

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  • The Fowl Hydra: My First DriveThruRPG Release is Live Now!

    This one means a lot to me. The Fowl Hydra is officially live on DriveThruRPG, and I’m equal parts excited and nervous to finally put it out into the world. It’s a self-contained fantasy one-shot designed for a single session, built around escalating consequences, player choice, and a magical mistake that very quickly gets out…

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  • The Fowl Hydra: Actual Play

    We had a blast with this one-shot. It was really good to have a light-hearted session after running and playing in much more serious and high stakes games. This takes place after the story hook posted previously. I hope you enjoy! Dramatis Personae CASPER FIRESTONE The laziest warlock you’ve ever seen. Casper floats everywhere because…

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  • Strange Beginnings: Session Two

    Session Two was a lot of fun and, while a little janky, the transcription bot worked so I was able to capture as much as possible. I hope you enjoy. The morning of November 17th, 2025, had been a trial by fire, sometimes literally, given the state of the Institute. The new staff had stumbled…

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