TTRPG

  • Rolling Advantage

    Rolling Advantage

    Sometimes the dice are kind. Sometimes they are just wasteful. That is where Rolling Advantage comes in. If a player rolls with advantage and hits a natural 20 on the first die, they do not need the second roll. They have already struck gold. So instead of throwing that second die away, they can bank

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  • Critical Initiative

    Critical Initiative

    In my games, initiative is more than just a number. It’s a tone-setter. And sometimes, it deserves teeth. That’s why I use Critical Initiative. If a player rolls a natural 20 on initiative, they gain advantage on their first action in combat. If they roll a natural 1, they suffer disadvantage instead. Simple. Clean. No

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  • The Perkin’s Crit

    The Perkin’s Crit

    If you’ve watched Acquisitions Inc. or followed Chris Perkins’ games, you’ve probably seen the Perkin’s Crit in action. It’s not official rules, but it should be. Here’s how it works. When you land a critical hit, you deal maximum damage for your weapon’s base dice, then roll those same dice and add the result. So

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  • Character Sheets: Position Perks Part 4

    The last three players for my End of the Institute campaign have completed their sheets, chosen their roles, and have received their position perks. First we have an Elocutionist whose character personality did not align well with any of the existing Descriptors from the Magnus Archives core rulebook so I allowed them to check out

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  • Character Sheets: Position Perks Part 3

    Just completed another character sheet creation for one of the players of my End of the Institute campaign. This player is playing a Scholarly Elocutionist Who Solves Mysteries and has taken a position as Artifact Handler. Artifacts being potentially dangerous require special care and so below are the Position Perks I have created for this

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  • Will Cut a Bitch: A Custom Focus for The Magnus Archives Cypher TTRPG

    During Session Zero, our group began character creation. One of our players was trying to choose a focus and was having difficulty as the provided ones did not fully suit their character vision. As they describe their character concept, the joke was made “If only there was a ‘Cut a Bitch’ focus.” This led to

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  • Character Sheets: Position Perks Continued

    This time, we have a character in the End of the Institute campaign that has chosen the Junior Administrator role within the Institute. Here are the position perks created for this character and position: Technicality: Policies and rules are your bread and butter. Tasks involving navigating bureaucracy, legal matters, or regulation are eased by one

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  • Enhancing Armor Class in 5e: A Homebrew Approach

    It’s always bothered me a bit how Armor Class (AC) is handled in 5e. It does a lot of heavy lifting just to boil down to a simple yes or no: hit or miss, all or nothing. By the rules as written, AC is a combination of your armor, your Dexterity modifier, and sometimes other

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  • Character Sheets: Position Perks

    While we didn’t get a chance to finish creating characters for Strange Beginnings, the first story arc in my End of the Institute campaign, I had enough to go on to work on the perks a couple of my players would gain. The first character is an Investigator that will be taking the position of

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  • Session Zero: The Aftermath

    One of the best Session Zero experiences I’ve had is now complete. We met some new folks, introduced the setting and playstyle, and kicked off character creation. Two of the eight players couldn’t make it due to family obligations, but we’ll be scheduling one-on-one catch-up sessions soon. The group responded really well to the MESH

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