dungeons and dragons

  • The Alchemist’s Heirloom: Story Hook

    This is the initial story hook and call to action for my upcoming TTRPG one-shot. Our last one-shot was a lighthearted comedy of errors. This one is a heist, and while I’m hoping to keep some of the humor, I want to add a level of challenge and emotion to it. It took longer than…

    Read more →

  • Variant Classes: D&D Homebrew

    One of the ongoing friction points in Dungeons & Dragons is how rigid character progression can feel once you’ve locked in your subclass. Subclasses are meant to define your character’s specialization, but they often come with features that are underwhelming, overly narrow, or just don’t match how you actually want to play the character anymore.…

    Read more →

  • 2026 Plans Update #3: The Winged Archipelago

    Somewhere between March and May, I’ll be stepping into the GM seat for a long campaign set in a new homebrew world I’ve been developing called The Winged Archipelago. I’ve been turning this one over in my head for a very long time, and as the campaign I’m currently a player in wraps up, I’m…

    Read more →

  • 2026 Plans Update #1: Ongoing Projects

    I originally intended to put out a single 2026 update near New Year’s, but as I started collecting my thoughts, it quickly became clear that it would turn into a very long post. More importantly, I wouldn’t really be able to do justice to some of the things I’m genuinely excited about without them getting…

    Read more →

  • Enhancing Armor Class in 5e: A Homebrew Approach

    It’s always bothered me a bit how Armor Class (AC) is handled in 5e. It does a lot of heavy lifting just to boil down to a simple yes or no: hit or miss, all or nothing. By the rules as written, AC is a combination of your armor, your Dexterity modifier, and sometimes other…

    Read more →